Hall Davidson has worked from think tanks in Turkey to classrooms in Tennessee. He has collaborated with thought leaders including teachers, superintendents, and departments of education. A former K-12 bilingual math teacher and college faculty member, he left the classroom to became part of an Emmy-winning team, creating math and technology integration programs. For forty years, he has been an educational innovator in important waves of change, first in broadcasting, then computers, and now digital learning. His talks blend humor, deep insight, and data from both education and industry and illustrate the big picture with nuts and bolts examples. He has worked with transformational industry groups, education ministries, and with thousands of students through guidance of the nation’s oldest student media festival. Across four decades of work with education, he identifies right now as the most transformative and important time for teaching and learning.
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The Great Unforeseen Consequences of the Digital Transformation
Going digital has fantastic, unintended consequences for learning. New digital ‘techbooks’ arrive by tablet, computer, and phone. They have cloud-based media DNA: differentiated, personalized, updatable and media rich. These inevitable smarter 'books' have profound implications. When the textbook goes digital, the whole game changes. It becomes its own backpack with a camera, sensors, encyclopedias, and much more. Much like the old textbook, core resources remain the teacher’s friend while their augmented realities, embedded codes, and mobile media create deep and immediate connections to learning for students.
Leading, Learning, Achieving: The Realities of the Digital Age for Administrators
What does effective leadership mean when technology changes the game? New digital ‘techbooks’ arrive on tablets (iPads and others) with cloud-based media DNA: differentiated, embedded and rich as the web. When administrators work to move a site or district to digital, it helps to see what 'digital' really means. The inevitable smarter 'books' have profound implications because when the textbook goes digital, the whole game changes. Learning resources not only touch the cloud, they also becomes their own backpack with cameras, sensors, encyclopedias, and much more. BYOD and new assessment models suddenly make more sense. Evaluating teaching and learning gets new legs. Wrap your mind around these powerful tools.
Curves are For Breaking: The New Book Becomes the Old Backpack
Thirty years ago researchers laid out the path for serving more students better—for breaking the bell curve. We now have the tools to do it. New digital resources arrive by tablet, computer, and phone. They have cloud-based media DNA: differentiated, personalized, updatable and media rich. For both traditional and non-traditional learning, the inevitable smarter resources have profound implications. Because when the textbook goes digital, the whole game changes. It becomes its own backpack with a camera, sensors, encyclopedias, and much more. Interactive projects, assessments, embedded codes, and mobile-to-mobile media create deep and immediate connections to learning. Learning—and teaching— greatly and measurably improves when apps, resources, and digital books play well together. Finally, it all spells trouble for the curve.
Going digital has fantastic, unintended consequences for learning. New digital ‘techbooks’ arrive by tablet, computer, and phone. They have cloud-based media DNA: differentiated, personalized, updatable and media rich. These inevitable smarter 'books' have profound implications. When the textbook goes digital, the whole game changes. It becomes its own backpack with a camera, sensors, encyclopedias, and much more. Much like the old textbook, core resources remain the teachers friend while their augmented realities, embedded codes, and mobile media create deep and immediate connections to learning for students.
The New "3 R’s”: AR, QR, VR
Let’s add QR Codes and Augmented Reality (AR) to the old 3 R’s. Learn the nuts and bolts of building QR codes and AR layers to add another dimension to classroom education. Students with tablets or smart phones can gain new insights, get more help, or go deeper with learning objects. Learn how to build them, how some teachers use them, and what fun (and support) they can offer teachers and students. QR code generators/readers, Aurasma, GreenScreenFX, and others will be featured.
Putting the STEAM in STEM by Finding Stories to Tell
Students engage when they tell stories –and the digital transition has given STEM students and teachers story-telling tools undreamed of ten years ago. Molecules, landforms, architecture, and mathematics can finally tell their story with animations, game-based videos, and the wild web. There are apps that make it simple. New tools allow students to synthesize and demonstrate knowledge in ways that teachers can assess for understanding with great efficiency. Yes, an old cog can learn new tricks.
Going Digital: What it Means to Administrators When Technology Changes the Game
Going digital has amazing unintended consequences for education. New ‘techbooks’ arrive on iPads (and other tablets) with cloud-based media DNA: fluid, differentiated, embedded and rich as the world wide web. This will inevitably pull schools into digital adoptions--but when the textbook goes digital, the whole game changes. Explore what this means to educational leadership. How do you keep the cloud connected to the ground? When do you move from differentiation to personalization? The tools for teaching and learning have changed, so have the tools for leadership, communication, and evaluation. Discover technology’s power to make your job more effective.
Tablet Hardware Smackdown!
As curriculum resources move from print to digital, the hardware and platform choices become important. Must all machines be the same for distance learning? How would the same resource play across Chromebooks, iPads, Galaxies, Android phones, the Kindle Fire, and new Windows 8 tablets? Since the device is a backpack as well as a book, how big a differentiator are features and apps that support learning and content creation? Watch learning objects and resources play across systems and decide. This session will run cloud-based curriculum products through the most available hardware platforms. This includes iPads, Chromebooks, Kindles, the Windows 8 platform, Android tablets, and the basic desktop OS's.
Seven Things You Didn't Know You Could Do With Video
Video capture without cameras for tutorials; assignments to and from student mobiles; mobile microscopes and sensors; tricks with Google Earth and YouTube; make and mash movies from PowerPoints and paper; chromakey, QR codes,and killer webcams; plus video augmented reality!
The Most UnReal, UnBelievable Scavenger Hunt
Come to this un-conference session to be challenged! Come alone or as team and bring mobile and tablets. You'll need them! With no instructions, you will solve a puzzle that taps hidden codes, music, movies, image cues, art, and your own imagination. Learn some great classroom applications along the way. Note: Contents may include QR, AR, and LOL.
What People Are Saying
"Hall Davidson is a dynamic speaker in touch with today’s technology trends and educational challenges. He blends his vision of the future with the realities of current budgetary restraints to impact educational outcomes as both a cost savings and motivational tool. He is informative as well as a motivational and entertaining presenter."
"Your keynote for our Tech Expo was perfect. It began our day with focus and wonderful examples of the power and potential for how technology should be used to engage and enhance learning."
Chief Technology Officer
Information Technology Services
Chief Technology Officer
Information Technology Services
Types of Sessions He Delivers
- Keynote/Featured Sessions
- Concurrent Sessions