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Students will understand the following:
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For this lesson, you will need:
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Provide students with a labeled diagram of the human eye, optic nerve, and brain. Hold a class discussion in which students match up parts of the human eye and brain to the three devices used in Professor Norman's bionic "eye." |
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You can evaluate your students on their diagrams and explanations using the following three-point rubric: Three points: artificial devices and biological structures correctly paired; all six diagrams provided; all diagrams accurate and clearly labeled; explanations of functions correct and clearly stated Two points: artificial devices and biological structures correctly paired; all six diagrams provided; most diagrams accurate and clearly labeled; explanations of functions correct, but lacking in clarity One point: artificial devices and biological structures incorrectly paired; some diagrams missing; some diagrams inaccurate, not labeled correctly, or not labeled at all; some explanations inaccurate You can ask your students to contribute to the assessment rubric by determining how devices and structures should be paired |
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The Bionic Time Line Invite students to use the Internet to build a time line of technological and medical advancements in the field of bionics over the last century. Suggest a timescale that will allow students to see the rapid rate of increase in advancements. Students should choose a starting point that is relevant to them—perhaps the decade in which their parents were born. After the time line is completed, have students predict when the first bionic eye, bionic ear, and so on will be implanted. Measuring Sensory Input The greatest difficulty in developing artificial hands and arms has been a lack of sensory input. Have students conduct an experiment that will illustrate this problem. For example: Design an activity that requires manipulation of small objects, such as tracing a toothpick or tying a shoelace. Have students perform the activity normally. Then have them apply to the ends of their fingers lotion for relief of sunburns or fever blisters, which will cause a numbing effect. Then they can repeat the experiment and compare results. Build Your Own Six-Million-Dollar Man (or Woman) Divide the class into groups, and have each group choose a specific organ or system in the human body to research. Groups should use the Internet to research all the functions of the chosen organ or system. Next, group members should work together to design a bionic replacement that will perform equally well. Each design must include a statement of warranty on parts and labor, and predict what level of maintenance the bionic part would require. Have students determine prices for their designs. Then the class as a whole can estimate the cost for a fully assembled bionic person. |
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"Inventing the Future" Dana Hawkins, U.S. News and World Report, March 20, 1995 U.S. News describes the exciting biomedical engineering research being conducted across American campuses, and offers its survey-based ranking of the top 50 graduate schools in this field. |
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Neural Prosthetic Devices Discusses the use of a bionic electrode being used to restore bodily functions lost through injury or disease. AIPO - Bionic Ear Patent This is the patent of the Cochlear bionic ear implant. The site describes the device and gives a graphic image of the design. Bionic Technologies, Inc. This is the home page of a company that specializes in developing bionic technologies. The site gives reports on current advances in bionic research. Cyborgs Describes a cyborg, offers links for identifying the different types of body replacement parts. Online Movements from Integrated Orbital Implants The most up-to-date and comprehensive resource for information about developments in ocular implants and artificial eyes. |
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This lesson plan may be used to address the academic standards listed below. These standards are drawn from Content Knowledge: A Compendium of Standards and Benchmarks for K-12 Education: 2nd Edition and have been provided courtesy of theMid-continent Research for Education and Learningin Aurora, Colorado. Grade level: 9-12 Subject area: physical science Standard: Understands energy types, sources, and conversions, and their relationship to heat and temperature. Benchmarks: Knows that the energy of waves (electromagnetic and material) can be changed into other forms of energy (e.g., chemical and electrical), just as other forms of energy (chemical and nuclear) can be transformed into wave energy. Grade level: 9-12 Subject area: physical science Standard: Understands motion and the principles that explain it. Benchmarks: Knows that waves (e.g. sound, seismic, light, water) carry energy and can interact with matter. Grade level: 9-12 Subject area: technology Standard: Understands the nature of scientific knowledge. Benchmarks: Knows that because all scientific ideas depend on experimental and observational confirmation, all scientific knowledge is, in principle, subject to change as new evidence becomes available; in areas where data, information, or understanding is incomplete, it is normal for scientific ideas to be incomplete, but this is also where the opportunity for making advances may be greatest. Grade level: 9-12 Subject area: technology Standard: Understands the nature of technological design. Benchmarks: Proposes designs and chooses between alternatives (e.g.; models, simulations). Grade level: 9-12 Subject area: technology Standard: Understands the interactions of science, technology, and society. Benchmarks: Knows that science often advances with the introduction of new technologies and solving technological problems often results in new scientific knowledge; new technologies often extend the current levels of scientific understanding and introduce new arenas of research. Grade level: 9-12 Subject area: technology Standard: Understands the interactions of science, technology, and society. Benchmarks: Knows that science and technology are pursued for different purposes; scientific inquiry is driven by the desire to understand the natural world and seeks to answer questions that may or may not directly influence humans; technological design is driven by the need to meet human needs and solve human problems and has a more direct effect on society than science because its purpose is to solve human problems; help humans adapt, and fulfill human aspirations. |
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Mary Ann Herbst, science teacher, Thomas Jefferson High School for Science and Technology, Alexandria, Virginia. |
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